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I don't think I can direct concerned readers to just skip certain scenes, either, because the issue is the overall dynamic that emerges more than any particular scene in a vacuum. There is a pair of recurring side characters ( Mothiva and Zasp) whose dynamic comes across to many as emotional abuse. Nothing too excessive (IMO), but it's not green grass and sunshine the entire time, and you may want to know that going in. If you have arachnophobia, you might want to be careful.ĭespite the cute art style, this game can get dark at times, dealing with issues of trauma and loss among other things. This isn't a perfect game, and I do have some minor critiques here and there, but it's damn good and it's worth playing if you like this genre at all. This is one of those games that just gets better and better as it goes on (the developers definitely improved in writing and design skill over the course of the 4+ years they worked on this game, and the early content seems to have been locked in before they really got into their stride) some people find Chapter 1 a bit dull, but I promise it's only upward from there. I will try to keep things organised such that you can read what interests you and skip what doesn't, to the best of my ability. I seem to remember the developers saying they viewed the amount of text as overindulgent and were surprised how much players actually liked it.
![bubble letters numbers seventeen in cursive font bubble letters numbers seventeen in cursive font](https://www.dafont.com/img/charmap/s/e/seventeen0.png)
![bubble letters numbers seventeen in cursive font bubble letters numbers seventeen in cursive font](https://ih0.redbubble.net/image.213962450.8525/flat,1000x1000,075,f.u6.jpg)
I want to show off as much of the text as I can in a single playthrough (trust me, there's a lot of it!). In addition to having a well-designed and strategic battle system, this game is very well-written and charming, and has excellent worldbuilding and characters. I think it deserves to be LPed in screenshot style, and I haven't seen one of those yet, so I figure there's a niche where I can still meaningfully contribute. Why do I want to LP this game? Plenty of other people (including but not limited to Paper Mario experts Kappy and Fatguy703) have already done video LPs on Youtube and several of those are quite good. Despite its popularity within the niche community of classic Paper Mario fans, and its general success, I still think this game deserves wider exposure. I hadn't followed the crowdfunding or development history I learned about the game from the Paper Mario: Master Quest LP thread on SA, and didn't get around to playing it until last April. I was something of a latecomer to Bug Fables, actually. It doesn't run as smoothly as the release version and some mechanics were changed, but if you're on the fence about buying the game, try it out!) (The itch.io page also has a free demo you can download, though it's an outdated build of the game. Itch.io- Steam- Nintendo Switch- PS4- Xbox In my opinion, it's a great value for your $20-25 (this game is packed with content my first playthrough ran over 50 hours, and it's very replayable). Here are links to various places you can buy the game, if you want to play along. Why did nobody think to use social insects as fantasy races before this? Never mind the comparison to Paper Mario (though obviously fair, Bug Fables never tried to hide its inspiration), this game is just a really excellent JRPG-style experience all around, with a fleshed-out world and well-realised characters. The consensus among people who've played it is that the wait was well worth it I'm inclined to agree with them, as this is one of my favourite games ever (maybe even my absolute favourite). Developed by Moonsprout Games and published by DANGEN Entertainment, it was released on PC in November 2019 and consoles May 2020, after a successful crowdfunding campaign and over four years of development. Wait, I'm being told I'm getting this wrong, that's not what this LP is about? (I'm so sorry.)īug Fables: The Everlasting Sapling is an independently-developed, small-numbers RPG (or, in simpler terms, Paper Mario clone) set in a world of anthropomorphic insects. "Bug Fables transcends Paper Mario." -KingKĭid you know that if you talk to an old man, then surf up and down the coast of an island halfway across the world, you can fight a block of glitchy static and multiply your items by 128? Of course you did, we all shared bug fables by word of mouth on the playground. "The Paper Mario you've been waiting for This is Paper Mario for grown-ups." -Arlo It's a game with the good kind of bugs! Let's Play Bug Fables